Raised to shoot straight and survive the harsh winters of the frontier, Tyra signed on with the Magistrate army at a young age. After the Sentinels’ disastrous final mission, she returned to her homeland to make a living tracking down the monstrous threats to the common folk that lurked beyond the fringes of the Realm. Her unyielding stamina and pinpoint accuracy with the rifle serve her well in her new role: helping the Resistance fight back against the Magistrate and bring an end to the war that rages across the Realm.
Fire one shot every 0.09s that deals 120 damage. Effective up to Medium Range, and heals Tyra for 15% of damage dealt.
Fire a grenade that deals 700 damage in a small area of effect.
Hurl an incendiary device that leaves a pool of fire for 6s. Enemies that contact the fire will burn for 9% of their maximum health over 0.6s and have their healing reduced by 50%. Continued Contact refreshes this effect.
Mark an enemy for 6s. Marked enemies are revealed and take 15% increased damage from your weapon attacks.
Gain 40% attack speed and 40% movement speed for 4.5s. Firing does not consume ammo.